Course Outline for Music Recording Technology 31 Sound Design
Effective: Fall 2022 SLO Rev: 10/08/2021
Catalog Description:
MURT 31 - Sound Design
3.00 Units
Introduction to sound design and audio post-production for multimedia. Includes creating and editing sound sffects, ADR, Foley, music, and ambience, for multiple visual mediums such as film, TV, video gaming, theatre, and dance. Emphasis on computer assisted production using Digital Audio Workstations and sound design techniques using industry-standard equipment.
Prerequisite: MURT 20.
1005.00 - Commercial Music*
Letter Grade Only
Type
Units
Inside of Class Hours
Outside of Class Hours
Total Student Learning Hours
Lecture
2.00
36.00
72.00
108.00
Laboratory
1.00
72.00
0.00
72.00
Total
3.00
108.00
72.00
180.00
Measurable Objectives:
Upon completion of this course, the student should be able to:
describe and understand the role of music and audio in various visual media, including TV and film, advertising, live theater and dance, and video games;
use computer-based audio software to successfully create and implement sounds with specific use in various visual media;
design, record and integrate Foley audio (sound effects) for visual media;
successfully record and sync audio for a typical ADR session;
design and implement audio into a live theater production in collaboration with theater personnel.
create, arrange and produce an original soundtrack for a scene from a pre-existing film;
demonstrate professional behaviors required in the music industry.
Course Content:
Elements of the soundtrack for film, television, commercials, and video games
Similarities and differences in sound design
Soundtrack examples
Soundtrack process and creation
Dialog
The function of dialog in the soundtrack
Production dialog
Techniques of matching production and Automated Dialog Replacement (ADR)
Dialog editing
Music
The function of music in the soundtrack
How to edit music to picture
Ambiance
The function of ambiance in the soundtrack
Recording ambiance
Room tone
Foley
The function of Foley in the soundtrack
Recording Foley
Foley editing
Sound effects
The function of sound effects in the soundtrack
Sound effect libraries
Recording sound effects
Sound effect editing
Field recording
Mixing
Mixing the three stems – dialog, music and sound effects
Important principles of mixing sound for picture
Mono, stereo, and surround sound mixing
Game Audio Middleware
Film, Television, Commercials, and Video Game Industry
Jobs
Legal Concerns
Timelines
Creative Process
Production, Arrangement and Composition
Critique and Analysis
Delivery Modes
Professional Behaviors
Dependability
Time Management
Work Ethic
Methods of Instruction:
Lecture/Discussion
Demonstration/Exercise
Presentation of audio-visual materials
Case Study
Practice/Demonstration
Play Production
Attendance of live performance
Diagnostic Quizzes
Distance Education
Assignments and Methods of Evaluating Student Progress:
Design and create a sonic logo for a real or fictitious company's advertising campaign.
Design, record/create and implement Foley audio (sound effects) for a video.
Compose and implement music cues for a film/video.
Record, synchronize & deliver dialogue audio for a film/video in a typical ADR session.
Collaborate with other students to assess and design audio for use in a live theater production.
Demonstrate professional behaviors and conduct, including timeliness, delivering on a deadline, collaboration and troubleshooting.
Exams/Tests
Projects
Group Projects
Demonstration of practice and skills
Final Examination or Project
Upon the completion of this course, the student should be able to:
Explain the basic principles of acoustics and sound, including analog to digital audio conversion.
Demonstrate an appropriate implementation of basic techniques of audio signal flow through analog and digital signal chains.
Assess characteristics of various microphones and evaluate microphone technique strategies.
Textbooks (Typical):
Vanessa Theme Ament (2014). The Foley Grail: The Art of Performing Sound for Film, Games, and Animation (2nd). Focal Press.
Andy Farnell (2010). Designing Sound The MIT Press.
David Lewis Lewdall (2011). Practical Art of Motion Picture Sound (4th). Focal Press.
Collins, Karen (2020). Studying Sound: A Theory and Practice of Sound Design (1st). The MIT Press.
Abbreviated Class Schedule Description:
This course includes the introduction to sound design and audio post-production for multimedia. Includes creating and editing sound effects, ADR, Foley, music, and ambience, for multiple visual mediums such as film, TV, video gaming, theatre, and dance.